Wednesday, September 28, 2011

Idea - Castle Hampshire

Physical space, Card-based, Co-operative, kind of cool in the sense that it's like "how to use distributed resources in the best possible way"


Castle Hampshire

Castle Hampshire is a game about team-based competitive construction. Players come to a booth where cards are being handed out and are divided into two teams, the whatevers and the whatevers. It could even be game of thrones themed or something if that was a thing people would want (don't do this oh god).

When people come up to the booth, they get a pack of 7 cards. One of the cards indicates whether they're on red or blue team. The other card has brief rules and directs them to a website for extensive explanation. The other 5 cards are basic resources, something like wheat, brick, stone, oil etc... (settlers of catan feeling would be good here).

The game then plays out a little bit like a co-operative game mix of civilization and settlers of catan. Players can trade with their own team or even the other team for resources to build their plan of Castle Hampshire. It's as simple as this -- players combine resources and then trade them in to me/someone else at the booth (open daily 2-4 during game week or something) for other resources or valuable cards. All cards have point values, and at any point players may permanently trade those cards in for their point values to go towards their team's point total at the end.

EX. Wheat + Wheat can be traded in for a person card. Brick + Brick makes a house, maybe. Person + House makes a home. Wheat is worth 10 points, People are worth 60 points, houses are worth 70 points and homes are worth 200 points. There would also be cards with powers -- say a tax collector (person + money) gains 50 points for each home you have in your city. Many of these would be different and interesting + the fundamental game of finding people who have resources you want and trading with them or bringing them to the booth to trade in for a thing would be cool, and then on top of that organizing with your team for the best resources. Some resources would be rare so you would have to hunt down the people who had them. Some combinations would be rare as well and very valuable.

Pros

  • Players like construction and building and teamwork. Very -ville esque, but with some oomph from the social interaction part. 
  • Inherent social/physical interaction. 
Cons

  • A little boring, maybe. 
  • Difficult to get people to play if they don't want to go up to the desk or can't find it or whatever. Very micromanagement intensive and requires a lot of effort from each individual player. 

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