Also, because I've never done anything like this, it's possible that the best way to do this isn't to go gung-ho on one project idea, but instead to start working on an idea and then let it evolve organically as I begin to understand the constraints/possibilities of what I'm working with.
Additionally, because these game ideas will be small they will probably end up being the core/foundational idea of a larger game if I end up making only one game.
Possible Goals (on a game per game basis)
- Turns the world into something that could be part of the game -- ARG style.
- Greed
- Co-opetition (Co-operative/Competitive)
- Status/Reputation
- Popularity (Fashion, trending, memes - frankgame)
- Card-based
Probable Goals (most games should include these)
- Use of physical space (this will be difficult -- need to find a reason people would need to communicate through physical space instead of just the internet -- use of anonymity, bulletin boards, cards etc)
- Inherent social, viral.
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