Wednesday, September 28, 2011

Brainstorming #1

So I've been thinking about it a lot and think that the best way to go about this is to set out a number of goals for myself and then do a shotgun design approach, where I just come up with 10+ game ideas that I could flesh out into one "larger" scale game (most likely possibility) or several smaller scale games (least likely possibility). So here are my goals.

Also, because I've never done anything like this, it's possible that the best way to do this isn't to go gung-ho on one project idea, but instead to start working on an idea and then let it evolve organically as I begin to understand the constraints/possibilities of what I'm working with.

Additionally, because these game ideas will be small they will probably end up being the core/foundational idea of a larger game if I end up making only one game.

Possible Goals (on a game per game basis) 

  • Turns the world into something that could be part of the game -- ARG style. 
  • Greed
  • Co-opetition (Co-operative/Competitive) 
  • Status/Reputation
  • Popularity (Fashion, trending, memes - frankgame) 
  • Card-based


Probable Goals (most games should include these) 

  • Use of physical space (this will be difficult -- need to find a reason people would need to communicate through physical space instead of just the internet -- use of anonymity, bulletin boards, cards etc) 
  • Inherent social, viral. 

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