Drive
Drive is like Magic in the sense that it's a competitive, dueling card game where players compete with each other anywhere on campus. The difference is that the game is very short and simple and players have very little variation in their decks -- just variation in their strategies. Players start out the game with 14 cards, as follows:
4x.Car Cards -- numbered 1-4, these are generic car types
4x Maneuver Cards -- numbered 1-4, these are generic maneuvers.
1x Special Car -- this is one of 20 types of special cars, which have special effects and are real card models.
1x Special Maneuver -- same, but maneuver.
1x Challenge Card -- A card with the image of someone flashing their lights at someone else, or revving their engines or something
3x Trophy Cards -- pretty trophies.
Whenever a player sees another player he knows or thinks might play the game, the player can play his challenge card to challenge that player to a race. If the other player sees that card, he must race the challenging player (if he has time). The game works out kind of like LoTR confrontation, in the sense that the defending player begins by playing a car card, and then the challenging player plays a car card in response. Once both car cards are visible, both player secretly choose maneuver cards are reveal them at the same time. The added score of your car card + your maneuver card is your score for that round, and whoever has the highest score wins the round. Finally, whoever is first to 3/5 wins the race. Special cars and maneuvers have special effects.
When someone beats another player in a race, they can choose to do 1 of 3 things: take one of the loser's trophies, swap their special car for the loser's special car or swap their special maneuver for the loser's special maneuver
Pros
- Competitive but social
- Mimics a real world concept in a cool way
- I like the gameplay hook
- Maybe too simple
- Maybe too small
- Maybe too competitive.
When someone