Acquisition
Every student who participates in acquistion gets a card at the beginning of a game, with a unique code and some combination of +$ and +pts. Players represent start-up corporations who are competing to become huge players in the corporate world. Players earn pts as their final victory condition and earn $$ to buy "assets." Assets then earn the player's corporation additional $$ or pts or some combination of the two.
Here's the twist: at any time, players can choose to merge with any other player's corporation. The mergining player enters the acquring player's unique corporation code (found on their card) into the merger screen and then the acquiring player accepts it. When corporations merge, they merge all of their assets and all of their innate $$ and pts generation, as well as all of their current $$ and pts. This team then becomes co-operative, meaning that you can win as a large merged corporation with any amount of shareholders (merged players), although the main corporation's player is always "CEO." However, the cost of merging is that it complicates decision making. Whenever a corporation wants to purchase an asset with their money or acquire a new corporation, they must have a 66% majority of their shareholders' vote yes for that decision to go through. So the idea is that as you become big you become cumbersome, and as you get smaller you get more dexterous and efficient but you have to have some level of merging to stand a chance against big corporations.
Pros
- I like how it simply + interestingly models a real world concept. Very Hampshire-y as well.
- Cool social interaction, cool basic idea.
- The physical aspect is very limited -- all you need to do is go and get someone's card code and they can just read it to you. Maybe if you flesh this one out it would need a stronger physical flavor/component?
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